jumping puzzles

Jumping puzzles are not exactly my kind of thing. Still, I don’t mind them too much, as long as there is no pixelwalking and/or invisible collision walls involved (Spires of Arak </3). GW2 vistas have mostly been ok so far, and recently I even stepped up and did a proper jumping puzzle (Tribulation Caverns). This just happened casually, since I climbed the Tribulation Rift Scaffolding for the vista anyway (I like completing zones for the feeling of checking them off, and for the handy crafting material rewards as well!), and then there was this entrance that clearly said “I am a jumping puzzle”, and I thought “why not, let’s try”. It turned out to be fairly straightforward (it was clear where to go at every point and how to play to avoid damage); some parts took several attempts, but failure didn’t cause me to die or throw me back to the start of the puzzle. King Jalis Refuge later, I gave up after a couple of tries. Lazy, I know. But I don’t get any specific kicks from the feeling that if I make even a slight mistake, it is going to cost a lot (negate all previous progress), and having worked hard for a reward doesn’t make the reward any sweeter for me. So, why spend my time doing this when I could be doing something else? I’ve been there, seen it, figured out how to beat it, for me that’s enough. Still, having completed Tribulation Caverns felt good. I could be doing more of this in the future.


2 thoughts on “jumping puzzles

  1. I know what you mean about the frustration of dying half way through. Or having to start again. I have done it … a couple of times, but I really have to be in the mood for Loreclaw expanse, in Plains of Ashford. I used to really suck at Jumping Puzzles but then a friend forced me to start using the right mouse button to steer the camera and showed me how to disable double tap to evade. After that JP’s were a lot easier. 🙂

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  2. Nah, I am a hopeless case – I’ve always been steering the camera with the right mouse button. My problem is mostly with jumping itself. Timing the jumps when running and jumping, and executing it correctly when jumping from a static position. Maybe I just need to do it more to get better used to it. But as you said, you got to be in the mood for it to start with.


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